### Introduction

Fight the Landlord is a game for three players. A single deck of standard international cards is used, with two jokers.
The cards rank from high to low:

red joker, black joker, 2, A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3.
Suits are irrelevant.
In each hand one player, the "landlord", plays alone and the others form a team.
The landlord's aim is to be the first to play out all his cards in valid combinations,
and the team wins if any one of them manages to play all their cards before the landlord.

### Auction

There is an auction to determine which player will be the landlord, and play alone against the other two. The possible bids are 1, 2 and 3. Each player in turn may either pass or bid higher than the highest bid so far. If there is a bid, the bidding continues counter-clockwise, each player passing or bidding higher than the previous bidder, until there are two consecutive players pass or someone bids 3, which ends the auction since it is the highest possible bid. The final and highest bidder is the landlord. This player now picks up the three face-down cards, for a total of 20 cards.

### Play

The landlord plays first, and may play a single card or any legal combination. Each subsequent player in anticlockwise order must either pass or beat the previous play by playing a higher combination of the same number of cards and same type. There are just two exceptions to this: a rocket can beat any combination, and a bomb can beat any combination except a higher bomb or rocket. The play continues around the table for as many circuits as necessary until two consecutive players pass. The person who played the last card(s) begins again, leading any card or legal combination. In this game, there are thirteen types of combination that can be played:

- Single card - ranking from three (low) up to red joker (high) as explained above
- Pair - two cards of the same rank, from three (low) up to two (high)
- Triplet - three cards of the same rank
- Triplet with an attached card - a triplet with any single card added, for example 6-6-6-8. These rank according to the rank of the triplet - so for example 9-9-9-3 beats 8-8-8-A.
- Triplet with an attached pair - a triplet with a pair added, like a full house in poker, the ranking being determined by the rank of the triplet - for example Q-Q-Q-6-6 beats 10-10-10-K-K.
- Sequence - at least five cards of consecutive rank, from 3 up to ace - for example 8-9-10-J-Q. Twos and jokers cannot be used.
- Sequence of pairs - at least three pairs of consecutive ranks, from 3 up to ace. Twos and jokers cannot be used. For example 10-10-J-J-Q-Q-K-K.
- Sequence of triplets - at least two triplets of consecutive ranks from three up to ace. For example 4-4-4-5-5-5.
- Sequence of triplets with attached cards - an extra card is added to each triplet. For example 7-7-7-8-8-8-3-6. The attached cards must be different from all the triplets and from each other. Although triplets of twos cannot be included, a two or a joker or one of each can be attached, but not both jokers.
- Sequence of triplets with attached pairs - an extra pair is attached to each triplet. Only the triplets have to be in sequence - for example 8-8-8-9-9-9-4-4-J-J. The pairs must be different in rank from each other and from all the triplets. Although triplets of twos cannot be included, twos can be attached. Note that attached single cards and attached pairs cannot be mixed - for example 3-3-3-4-4-4-6-7-7 is not valid.
- Bomb - four cards of the same rank. A bomb can beat everything except a rocket, and a higher ranked bomb can beat a lower ranked one.
- Rocket - a pair of jokers. It is the highest combination and beats everything else, including bombs.
- Quadplex set - there are two types: a quad with two single cards of different ranks attached, such as 6-6-6-6-8-9, or a quad with two pairs of different ranks attached, such as J-J-J-J-9-9-Q-Q. Twos and jokers can be attached, but you cannot use both jokers in one quadplex set. Quadplex sets are ranked according to the rank of the quad. Note that a quadplex set can only beat a lower quadplex set of the same type, and cannot beat any other type of combination. Also a quadplex set can be beaten by a bomb made of lower ranked cards.

### Scoring

If the landlord runs out of cards first he has won, and each opponent pays him the amount of the bid - 1, 2 or 3 units - provided that no bomb or rocket was played. If one of the other two players runs out before the landlord, the landlord loses and must pay the amount of the bid to each opponent. For each occasion when any player played a bomb or rocket, the payment for the hand is doubled. So for example in a hand in which two bombs and a rocket were played, a player who bid 3 will win 24 points from each opponent for going out first, or pay 24 to each opponent if another player goes out first. Note that since the opponents of the landlord stand to win or lose equally, they form a temporary partnership. When playing against the landlord it is just as profitable to help your partner to run out of cards first as possible.

### Variations and Related Games

Please visit the Wikipedia entry for Dou Di Zhu